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Starrigger Community Member
Joined: 16 Aug 2009 Posts: 202
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joberg Community Member
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Posted: Wed Aug 15, 2012 7:09 am Post subject: |
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Looking good for sure Keep up the good work. |
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Posted: Wed Aug 15, 2012 7:47 am Post subject: |
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The landing pad complex suggested in the background looks interesting. Cannot imagine what W-Y's commercial towing vehicle spaceport must look like with a few of these behemoths in for service. Keep up the good work, Starrigger!
Thanks, joberg
Last edited by FenGiddel on Wed Aug 15, 2012 9:31 pm; edited 2 times in total |
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joberg Community Member
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Posted: Wed Aug 15, 2012 10:01 am Post subject: |
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Sorry FenGidell86, you should've written: "keep up the good work Starrigger" |
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Starrigger Community Member
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Starrigger Community Member
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Posted: Mon Sep 03, 2012 10:38 pm Post subject: |
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I am also trying out a new rendered (for me..) called Octane. I'm liking!
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Banzai88 Community Member
Joined: 12 Nov 2008 Posts: 92 Location: Banzai Institute
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Posted: Mon Sep 03, 2012 11:12 pm Post subject: |
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Fantastic job so far! Nice to see Nostromo in CGI. _________________
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joberg Community Member
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Posted: Tue Sep 04, 2012 7:31 am Post subject: |
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Very good job TFS with us. |
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Starrigger Community Member
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Posted: Mon Sep 24, 2012 10:56 pm Post subject: Some more Renders using OCTANE |
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With a little bit more detail... Looking at these Renders makes me want to make that Rocket sound in the back of my throat.
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Starrigger Community Member
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Posted: Mon Sep 24, 2012 11:06 pm Post subject: Just for fun... |
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A modified version of one of my favorite Cobb illustrations
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Posted: Tue Sep 25, 2012 2:35 pm Post subject: Re: Some more Renders using OCTANE |
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Starrigger wrote: | With a little bit more detail... Looking at these Renders makes me want to make that Rocket sound in the back of my throat.
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LOL! I hear you, Starrigger! Love the dynamic of seeing the N at an angle instead of the stock horizontal mode in the film.
VERY nice work! |
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Posted: Tue Sep 25, 2012 2:37 pm Post subject: Re: Just for fun... |
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Starrigger wrote: | A modified version of one of my favorite Cobb illustrations[/img] |
I know the piece you're talking about! My fav as well. Love to see figures here, for scale.
Nice depth of scale and artistic vision. |
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joberg Community Member
Joined: 06 Oct 2008 Posts: 9447
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Posted: Tue Sep 25, 2012 5:04 pm Post subject: |
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Good effort on your part, but be careful about the direction of the main light source. While the planet on the background is distinctly lit from the upper right hand side of that comp, or let say that the light source is almost behind you on a upper right hand position...it's strange that the sides of the Nostromo are not lit by it, or the person on the foreground (you added the shadow, but not harsh highlights on the person itself).
If you see pics of the Apollo landing, the harsh sunlight produces sharp shadows/lights.
Unless this was just a "dry run", then I'll take it all back |
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Posted: Tue Sep 25, 2012 7:14 pm Post subject: |
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Also: seeing her from this angle makes me begin to think Nostromo may have been capable of lowering a cargo bay/garage much like Prometheus did in the film.
Again: Great work! |
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Starrigger Community Member
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Posted: Tue Sep 25, 2012 10:12 pm Post subject: |
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joberg wrote: | Good effort on your part, but be careful about the direction of the main light source. While the planet on the background is distinctly lit from the upper right hand side of that comp, or let say that the light source is almost behind you on a upper right hand position...it's strange that the sides of the Nostromo are not lit by it, or the person on the foreground (you added the shadow, but not harsh highlights on the person itself).
If you see pics of the Apollo landing, the harsh sunlight produces sharp shadows/lights.
Unless this was just a "dry run", then I'll take it all back |
too true!... It actually was a second run... I wanted to see what the landing gear lights looked like... Here is the first pass:
All of what is here really is premature, I still haven't decided on a finale composition for the finale scene(s)
Cheers,
Steve |
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joberg Community Member
Joined: 06 Oct 2008 Posts: 9447
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Posted: Wed Sep 26, 2012 5:43 am Post subject: |
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Then I'll take it back Steve...btw, it's much better now |
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Posted: Thu Sep 27, 2012 6:32 pm Post subject: |
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Starrigger wrote: | joberg wrote: | Good effort on your part, but be careful about the direction of the main light source. While the planet on the background is distinctly lit from the upper right hand side of that comp, or let say that the light source is almost behind you on a upper right hand position...it's strange that the sides of the Nostromo are not lit by it, or the person on the foreground (you added the shadow, but not harsh highlights on the person itself).
If you see pics of the Apollo landing, the harsh sunlight produces sharp shadows/lights.
Unless this was just a "dry run", then I'll take it all back |
too true!... It actually was a second run... I wanted to see what the landing gear lights looked like... Here is the first pass:
All of what is here really is premature, I still haven't decided on a finale composition for the finale scene(s)
Cheers,
Steve |
So, is it possible you could provide a top-down diagram, like a birds-eye view, of your Nostromo and where the outlying astronaut is in relation to him distance-wise? Would give an interesting sense of scale, to me. |
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Starrigger Community Member
Joined: 16 Aug 2009 Posts: 202
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Posted: Thu Sep 27, 2012 7:18 pm Post subject: |
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FenGiddel86 wrote: |
So, is it possible you could provide a top-down diagram, like a birds-eye view, of your Nostromo and where the outlying astronaut is in relation to him distance-wise? Would give an interesting sense of scale, to me. |
Unfortunately this one was done in forced perspective, let me see what I can do to make it for you
Steve |
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Starrigger Community Member
Joined: 16 Aug 2009 Posts: 202
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Posted: Tue Oct 02, 2012 11:34 am Post subject: Where's Waldo or Matters of Scale |
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FenGiddel86 wrote: |
So, is it possible you could provide a top-down diagram, like a birds-eye view, of your Nostromo and where the outlying astronaut is in relation to him distance-wise? Would give an interesting sense of scale, to me. |
Ok, here are a couple of scale illustrations
From the previous render, I moved and rescaled the man in the foreground to correct proportions.
And now some new ones:
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FenGiddel Community Member
Joined: 11 Jul 2009 Posts: 368
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Posted: Tue Oct 02, 2012 1:18 pm Post subject: |
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SUPER-FANTASTIC!
That's great work, there, capturing the scale and visual 'weight' perfectly. That's one BIG ship and you grasp that with these shots. I'd suggest as you work up the landing field and bay, include human-sized points of reference otherwise it's difficult to truly appreciate the monstrous scale you're working with. Of course, I'm sure shading and texturing can accomplish that as well.
Thanks for turning these out, and the extra blood, sweat, & tears that required.
Last edited by FenGiddel on Wed Oct 03, 2012 8:48 am; edited 1 time in total |
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