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Future Noir: A mod for Doom where Sin City meets Bladerunner

 
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Cherno



Joined: 07 Jul 2015
Posts: 4

PostPosted: Sat Nov 09, 2019 10:56 pm    Post subject: Future Noir: A mod for Doom where Sin City meets Bladerunner Reply with quote

Since the tabletop project this is based on was posted here by another user long ago, I figured I might as well post this here.

https://www.youtube.com/watch?v=2157gwQrVcw

A mod for the Doom source port GZDoom where I adapt the black & white look from my tabletop papercraft project into the realm of first-person videogames. So far, only a prototype.

Original thread here:

http://propsummit.com/viewtopic.php?t=3895&highlight=future+noir
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